Motion Design
Problem. A product has fifteen seconds to explain itself inside a crowded feed.
Solution. Trailers and in-app motion built on After Effects; engagement on Gamelearn titles rose 20%.
Senior graphic artist, motion designer and illustrator. Twenty years turning complex ideas into things that move.
Five disciplines, equal billing. Open any one for the full gallery.
Problem. A product has fifteen seconds to explain itself inside a crowded feed.
Solution. Trailers and in-app motion built on After Effects; engagement on Gamelearn titles rose 20%.
Problem. Stock imagery flattens the ideas it is meant to carry.
Solution. Original illustration made for the layout it lives in, for digital and print alike.
Problem. Software companies and venues outgrow identities that no longer match what they sell.
Solution. Full identity work applied across web, video, stands and print — a GOALSYSTEMS rebrand lifted web traffic 30% and brand recognition 15%.
Problem. Marketing assets looked generic next to the games they promoted.
Solution. Original characters and environments, reused across campaigns, trailers and store pages.
Problem. A long-form story to keep the drawing hand and the narrative eye sharp.
Solution. Written, illustrated and lettered in-house — characters, pages and covers, built panel by panel.
Twenty years across video games, software, events and print — roles, dates and results are all in the CV.
Design that solves the problem, not just decorates it.
Creative professional with 20+ years of experience in motion design, visual communication, branding and digital content creation. I solve complex visual problems, mentor teams and build the marketing and product assets that carry a brand.
Strong collaborator with a strategic mindset and an up-to-date command of new tools and production workflows.
Tell me what you are making and when you need it. I answer within two working days.
carlos@salcorart.com +34 671 44 56 09 — Madrid, Spain